Additionally, and unsurprisingly, the graphics and art design of this game are fantastic. DBFC manages to retain the finer points that make it an innovative title while also enabling wider audiences to play with a smaller learning curve. With such a focus on simpler gameplay, many titles fall into the trap of becoming button mashers, which can still be fun but lack nuance. This change was quite significant because it was done effectively instead of being reductive. DBFC takes a different approach entirely, opting for a simpler battle scheme by removing subtle/difficult to pull off combos and instead inserting the ‘climax arts’ system. This is also the result of them coming off their previous projects, Guilty Gears and Under Night In-Birth ExeLate, which are both well known for being intricately crafted 2D fighters. A Dream Crossoverįighters for this game were chosen from a wide variety of popular animes, notably from the Toradora!, Sword Art Online, and The Irregular at Magic High School.Īlready, it becomes clear that the developers were aiming to attract a wider audience, as there are nearly 20 different animes represented here. It is a bit out there compared to traditional fighters but doesn’t totally breakdown the genre with new ideas.
#Dengeki bunko fighting climax gameplay series
Even if, like me, you previously had only some interactions with other 2D fighter titles – namely the Guilty Gear or BlazBlue series – or perhaps none at all, what makes DBFC special is newcomers can quickly get invested too. For the most part, it is widely accessible through these mechanics despite having what it likely a small Western audience. This game is honestly a lot of fun for what it offers and a few of the mechanics that it uses, which was quite relevant for me since I have limited experience with this genre. I, myself, have likely only played a couple over the past few years aside from Dengeki Bunko: Fighting Climax but without nearly as much enjoyment. In the realm of 2D fighting games, notoriety is relatively limited.